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Tetris 99 is excellent unrest in a battle royale bottle. Here Tetris 99 is the “This Is Fine” meme in video game form – only instead of ignoring encroaching flames.
However, you have to keep your cool during an onslaught of gray garbage blocks piling.
Onto the screen from any of the 98 other players in the match, making each moment more panicked than the last.
Tetris 99 – Review
Sometimes it is fine, and the correct sequence of movements mixed with a bit of luck returns my grid to an excellent, orderly structure.
Additional times the garbage is too much. And all that remains on my screen is a gray dumpster that signals an early exit from this frantic.
However, pulse racing spins on one of the most beloved puzzle games of all time.
I get illogically nervous during a seemingly solid run, palms sweaty, heart beating out of my chest, jittery kind of scared.
If I had a blood pressure cuff on during a top-10 run, my doctor would probably tell me I need to be on medication.
Once I make it into the top five, I feel like I can run through a brick wall. I also feel like I’m going to pass out.
Here I’m 99 percent sure Tetris 99 is terrible for my health. It’s an evil I will gladly live with, though.
Since the overbearing tension is also what makes it such a thrilling and ultimately fulfilling multiplayer experience.
Here multiplayer Tetris is nothing new, but the massive player count ups the intensity because danger can come from any direction.
It is you and 98 strangers in a battle to see who can be the last person standing, with all of their screens shown, in miniature, in the borders of your own, lending it a hectic look and feel.
Extra than that, Tetris 99 appears to be pretty much the same old competitive Tetris, including classical music (which only Nintendo has the right to use).
Payment lines and getting combos send garbage blocks at your opponents, but there’s a new layer of risk-and-reward strategy where you choose to send them.
It’s classic Tetris at its core:
- Nonetheless, with a new layer of risk-and-reward strategy in where you send your attacks. Popular the two games I’ve managed to win, I’ve used a combination of the targeting options to my advantage.
- You can manually move the cursor to choose a player to target or pick between four presets.
- However, random, K.O.s, Attacker, and Badges. K.O. piles onto troupes who are already close to death, then if you’re the one who strikes the killing blow.
- It raises your multiplier (from 25 to 50, to 75, and 100 percent) for how many garbage lines you send to future targets when you clear them.
- The attacker automatically sends removed lines to those targeting you represented by yellow lines from their small screen to yours, which can be helpful as a defensive strategy.
- Otherwise, Badges targets players with the most knockouts, which is a risk because they are typically among the best in the field and will likely fire back.
- Nonetheless, the reward is that you absorb their multiplier if you knock them out.
- It would be pleasant if Tetris 99 had a tutorial to explain that these fantastic new mechanics exist, though, because it currently doesn’t bother.
- The Tetris 99 often feels like a lot to handle, significantly when the speed increases at the top-50 and top-10 marks.
- Nonetheless, like in any version of Tetris, if you play quickly enough, it’s possible to keep your board relatively clean, enabling you to fight back when attacks come.
- Here a helpful delay of a few seconds between when you’re notified of incoming garbage and when it fills the bottom of your grid.
- Besides clearing lines during this brief window, eliminating that pending onslaught rather than sending it to another player’s screen.
- However, it’s not all about skill; sometimes, it does feel like luck plays a significant role, either for or against you.
- However, in my 125-plus rounds played so far, there have been at least a half dozen where I made it to the top 10 without getting targeted more than a couple of times.
- Besides then, there are rounds where I’ve been perpetually in five. Or more players’ sights until my early death, outside of the top 50.
- Chance targeting seems to lead to this excessive deluge of garbage blocks on my grid.
- Then that only multiplies when you’re near death, and you start taking heat from those hunting for knockouts.
- Retreating my fortune when I’m a line away from the end feels unbelievably good.
- She was then chipping away enough to throw the garbage back where it came from brands me dizzy.
Occasionally it does feel like luck plays a significant role:
- But Tetris 99 still essentially rewards skill. Level with some occasional losses that felt unfair, Tetris 99 still essentially rewards talent.
- By no income is I an expert Tetris player, but I’d consider myself above average.
- However, playing both quickly and with forethought led to a ton of high finishes. And also, earning that number one spot for the first time honestly felt like one of my best gaming triumphs.
- My most extended round took less than 10 minutes. So Tetris 99 is an ideal game to play in short spurts in handheld mode.
- However, my Switch has been glued to my hands since Tetris 99. Launched (for free for subscribers to Nintendo Switch Online).
- By way of dutifully noted by my overall playtime in the stats. It too tracks many stats like cleared lines (singles, doubles, triples, Tetris’, T-spins, etc.) and career wins.
- Nonetheless, as of now, it’s nothing more than a number that shows how addicted you are to Tetris 99.
- Here there are no other modes or features beyond that. Which makes it feel little barebones – but this single-mode is interesting enough on its own.
- Here Tetris 99 is a maniacally intense battle royale that forces you to make strategic decisions beyond just. Where to drop your next piece.
- Tetris on steroids, wherever a good run can quickly turn into a disaster. And a bad run can turn into a surprising comeback.
- Here a lot of luck involved, which can lead to some unfair-feeling knockouts. But it’s quick and easy to jump back in.
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